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Post by Coolit on Aug 19, 2010 22:28:23 GMT -5
So Everquest 2 extended released today. As we all know the previous pricing matrix stated we could pay $10 for the silver membership and have access to a few races and classes, with the others available for purchase. Today I logged in and paid $20 so I could get my silver membership and purchase the SK class. You can only purchase the silver membership and add ons in game. When I logged on I couldn't find where to buy my class. Turns out they switched their pricing matrix to only include purchasable races not classes. Fuckers,... Now I have $20 worth of useless station cash. I've always been a fan of the EQ series and wondered why everyone always hated on SOE.. I've seen the light..
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Maeve
Rampager
Posts: 2,389
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Post by Maeve on Aug 20, 2010 7:16:16 GMT -5
Bummer. It worries me that Sony has DC Universe Online. I've never played any of their games more than a month or so, but have heard all the hate stories about SOE as well.
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Post by GrilledCheese28 (aka Aruth) on Aug 20, 2010 8:08:00 GMT -5
I'm in as "Tulran"
I love EQ2....but not liking this price/feature setup they have so far. DDO's is great, and LOTRO's looking to be similiar (maybe a bit more greedy), but EQ2X's is crippled in comparison.
I plan to upgrade to Silver, but thats it at this point. Gold and Platinum are not worth it.
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Winin
Deathbringer
01/2004 DAoC
[insert witicism here]
Posts: 6,045
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Post by Winin on Aug 20, 2010 9:32:16 GMT -5
I'm going to DL and check it out. I liked the game a lot when it came out, and I've been back a few times, but never with enough momentum to stick with it.
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Grimnir
Lizardfolk
Wowzer
[F4:wargrimnir]
Posts: 57
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Post by Grimnir on Aug 20, 2010 13:18:58 GMT -5
Silly pricing schemes. If I like a game I'll just sub the full on premium price, all the half-assed in the middle stuff is bound to bite you eventually. It's how they design that stuff.
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Post by GrilledCheese28 (aka Aruth) on Aug 20, 2010 13:30:04 GMT -5
Silly pricing schemes. If I like a game I'll just sub the full on premium price, all the half-assed in the middle stuff is bound to bite you eventually. It's how they design that stuff. Going to bite who? The player or SOE? I would agree if you mean SOE. DDO & LOTRO f2p have great pricing schemes, that are good for the player, and the producer.
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Grimnir
Lizardfolk
Wowzer
[F4:wargrimnir]
Posts: 57
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Post by Grimnir on Aug 20, 2010 13:56:18 GMT -5
Silly pricing schemes. If I like a game I'll just sub the full on premium price, all the half-assed in the middle stuff is bound to bite you eventually. It's how they design that stuff. Going to bite who? The player or SOE? I would agree if you mean SOE. DDO & LOTRO f2p have great pricing schemes, that are good for the player, and the producer. I don't know if I would call them great, more like effective. Any point based system is designed to make you overbuy points, and they profit off of the ones that go unused. Of course, when you're talking about virtual items, there's really very little amount of work put into those items which gives the producer huge amounts of profit and the consumer receives a relative amount of value from it. Relative to how much you feel you need each purchase of course, which is directly influenced by the producer in making the rest of the world seem devalued without the purchasable addon content. That's just the cash shop items too. When it comes to the different tiers of subscription/content you have further issues. Figuring out where the value lies versus how much you're going to play. When you first get into a F2P game, how long do you intend to play it? If it initially feels great you might be compelled to buy a premium pack and be done with futzing around with the middling tiers. No harm, no foul there, provided you aren't further influenced into buy RMT stuff. It's the basic and middling tiers that I have issue with as their restrictions are designed to make you want more in psychological ways which wear on you over time until you break down and end up spending more money anyway. Usually the well designed ones (from the producers standpoint) have aspects of the game that suck you in and make you want more. It makes sense from a business standpoint on all counts, and maybe that is good for the developer. Although if that's the case, why aren't F2P modeled games considered to by higher quality overall? They should, in theory presented to us, make more money easier due to economics of scale (millions of F2P subs buying tiny chunks of content at a time vs. ~100k subs paying the same amount monthly with a 50$ starting cost). Yet it isn't the case. Games like DDO, LotRO, EQ, are converts and have yet to play out to the progression of this F2P movement. DDO was a success story, but whether or not it was because the game was on it's deathbed or not is yet to be seen. You're opening your wallet to these companies on a smaller scale, but what needs to be questioned is what they plan to do with the returns. I don't trust it, and I won't until one of them proves they're still capable of creating their high-quality AAA content that they've been doing for years. I'm not telling anyone to feel one way or another, or even saying that I'm 100% correct on any of this, but it's the impression that I get and have had since DDO flipped the switch. I'm not against F2P games in general, but the majority of them have been pretty shallow and that's just how I treat them. Play until they start begging for money. With these AAA games going F2P it opens up a whole new set of possibilities that have yet to run their course, and I'd rather sit back and wait than play along.
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Post by Rer on Aug 20, 2010 14:04:36 GMT -5
Sheesh, just write a blog post why don'tcha. ;D
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Grimnir
Lizardfolk
Wowzer
[F4:wargrimnir]
Posts: 57
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Post by Grimnir on Aug 20, 2010 14:08:55 GMT -5
Sheesh, just write a blog post why don'tcha. ;D I do that sometimes too
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xXJayeDuBXx
Orc
Aionic SWTOR Reliant
Caught in a Mosh!
Posts: 403
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Post by xXJayeDuBXx on Aug 21, 2010 1:14:06 GMT -5
So Everquest 2 extended released today. As we all know the previous pricing matrix stated we could pay $10 for the silver membership and have access to a few races and classes, with the others available for purchase. Today I logged in and paid $20 so I could get my silver membership and purchase the SK class. You can only purchase the silver membership and add ons in game. When I logged on I couldn't find where to buy my class. Turns out they switched their pricing matrix to only include purchasable races not classes. Fuckers,... Now I have $20 worth of useless station cash. I've always been a fan of the EQ series and wondered why everyone always hated on SOE.. I've seen the light.. Sorry to tell you this, but it was made clear on the forums about a couple weeks ago on the class restrictions, SOE just didn't update the pricing matrix to reflect that.
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xXJayeDuBXx
Orc
Aionic SWTOR Reliant
Caught in a Mosh!
Posts: 403
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Post by xXJayeDuBXx on Aug 21, 2010 1:18:40 GMT -5
Silly pricing schemes. If I like a game I'll just sub the full on premium price, all the half-assed in the middle stuff is bound to bite you eventually. It's how they design that stuff. Going to bite who? The player or SOE? I would agree if you mean SOE. DDO & LOTRO f2p have great pricing schemes, that are good for the player, and the producer. DDO's f2p pricing works because of the type of game it is. LOTRO's f2p model is actually a bit more restrictive content wise than EQ2X. SOE is going to be fine and EQ2X will be fine, there are some kinks that need to be worked out, hence why it's in beta.
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Post by Coolit on Aug 21, 2010 8:18:04 GMT -5
I wrote Sony and they gave me my money back. I hope they fix the class issue because I love the game and wish it success.
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Slurm
Nightwalker
Wimmy Wam Wam Wazzle!
Posts: 5,065
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Post by Slurm on Aug 21, 2010 8:21:54 GMT -5
I wrote Sony and they gave me my money back. I hope they fix the class issue because I love the game and wish it success. Good to hear!
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Post by GrilledCheese28 (aka Aruth) on Aug 21, 2010 13:54:53 GMT -5
Going to bite who? The player or SOE? I would agree if you mean SOE. DDO & LOTRO f2p have great pricing schemes, that are good for the player, and the producer. DDO's f2p pricing works because of the type of game it is. LOTRO's f2p model is actually a bit more restrictive content wise than EQ2X. SOE is going to be fine and EQ2X will be fine, there are some kinks that need to be worked out, hence why it's in beta. To me, playing with friends is much more important than not having access to all the dungeons out of the gate, and is core to the MMORPG experience. With DDO/LOTRO, I can sub and play right along with my other sub friends, then if I need to drop my sub I can continue to play right alongside them, even picking up the reasonably priced content that they are playing in either by spending Turbine points accumulated while subbed, or buying a handful for less than the normal monthly subscription fee. Without spending a dime, yes, the content (quests/zones) restrictions are higher with Turbine stuff. However, the in game chat/trade/server/race/class/spells/ability selections are way, way more strict in EQ2X, and the fact that you are stranded away from the regular EQ2 servers, to me, just makes it a different game entirely. Not saying thats a bad thing, but its something that *I* don't think will be as successful amongst players like myself.
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xXJayeDuBXx
Orc
Aionic SWTOR Reliant
Caught in a Mosh!
Posts: 403
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Post by xXJayeDuBXx on Aug 24, 2010 14:09:54 GMT -5
Fair enough. I think the real problem is that SOE is making a mistake by separating the F2P service from the live service, either go F2P or stay with a subscription based model, but trying to do both and claim that the pricing and limitations were done to make live look more appealing is going to be too much of a hassle.
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