Slurm
Nightwalker
Wimmy Wam Wam Wazzle!
Posts: 5,065
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Post by Slurm on Feb 16, 2010 19:05:37 GMT -5
Hey guys,
Looks like we'll be getting a few people from Hi Rez Studios on the show tomorrow night. So submit any questions you guys may have!
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Kapalla
Puppeteer
Global Agenda
Posts: 116
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Post by Kapalla on Feb 16, 2010 19:12:55 GMT -5
i would like to know what they are planning on implementing for the smaller agencies as far as AvA goes. What are they doing to keep the game interesting for the hardcore people? (i saw a lvl 50 robo last night O.o)
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Post by Rer on Feb 16, 2010 20:51:20 GMT -5
JEALOUS! D:
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Aberrant
Ragewalker
Core 03/2003 DAoC Founding Member Former Councilor
twitter : Jabberant
Posts: 3,585
Steam ID: Jabberant
Origin ID: Aberrant
BattleTag: Jabberant#1268
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PSN ID: Aberrant
Game Center: Aberrant
Minecraft: Jabberant
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Post by Aberrant on Feb 16, 2010 20:54:37 GMT -5
That's not a question
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Post by Rer on Feb 16, 2010 23:51:53 GMT -5
That's not a question Is it horrible of me that I'm jealous of Multiplaying?
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Post by Takzenen on Feb 17, 2010 11:33:01 GMT -5
Um, lemme think here. "Will you ever try to push for vehicular combat in an open world? Maybe in an Expansion?" "Could you change the PvE credit reward back to the way it was please..." "Could you give my character an extra 2k health? Just me plz." K, maybe not the last one. Give it a shot for me though?
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Slurm
Nightwalker
Wimmy Wam Wam Wazzle!
Posts: 5,065
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Post by Slurm on Feb 17, 2010 11:44:00 GMT -5
Could you explain this one? I'm honestly not familiar with how it was.
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Winin
Deathbringer
01/2004 DAoC
[insert witicism here]
Posts: 6,045
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Post by Winin on Feb 17, 2010 12:03:24 GMT -5
What is the long term direction of the game, to become: more like Planetside (open world pvp and area domination), more like TF2 (pvp scenarios and quickey matches), more like Tabula Rasa (fleshed out pve), or something different (explain please)?
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Post by Rer on Feb 17, 2010 12:08:18 GMT -5
What is the long term direction of the game, to become: more like Planetside (open world pvp and area domination), more like TF2 (pvp scenarios and quickey matches), more like Tabula Rasa (fleshed out pve), or something different (explain please)? Does it really have to follow any of these? I suppose my real question is are they going to stick to their guns with what they have, instanced world PvP, or try to change things up and cater to a different audience?
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Winin
Deathbringer
01/2004 DAoC
[insert witicism here]
Posts: 6,045
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Post by Winin on Feb 17, 2010 12:22:47 GMT -5
That's why I put in the last option. And pretty much all MMOs grow and expand. I'm curious which way they see themselves expanding. Or maybe they are planning to take more of a shooter approach and expand by doing more maps to mix up the existing types of battles or maybe they plan to add new battle types (assault, payload, something new, etc.).
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Post by Takzenen on Feb 17, 2010 12:23:59 GMT -5
Could you explain this one? I'm honestly not familiar with how it was. If you die more times than the allowed limit you get jack shit in the way of credits. And I would really love it if they went the way of Planetside. I miss that game Lack of factions would make it kinda hard though. Maybe make the AvA maps larger and implement assault vehicles?
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Slurm
Nightwalker
Wimmy Wam Wam Wazzle!
Posts: 5,065
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Post by Slurm on Feb 17, 2010 12:33:31 GMT -5
Winin and Rer I already have some questions down regarding the proposed changes and a general "what does the future hold" query that may encompass what you're looking for. @tak I actually already have a question asking if they toyed with the idea of making it faction based, and why they ended up with Agency vs Agency
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Post by Takzenen on Feb 17, 2010 12:43:00 GMT -5
Well aren't you mr. knowitall?!
kidding. I'll try to think of some more, has anyone thought of anything concerning the PvE repeatable quests?
OH! I GOT IT! Ask him if they'll make a PvE area with a PK rule set!
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Slurm
Nightwalker
Wimmy Wam Wam Wazzle!
Posts: 5,065
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Post by Slurm on Feb 17, 2010 12:57:04 GMT -5
"Well aren't you mr. knowitall?!" Yes! How many times do I have to tell you! Just kidding. Just meant that I have questions that may cover what you're wanting to know. Except the 2k HP thing. Didn't have that.
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Post by Rer on Feb 17, 2010 13:14:53 GMT -5
Does Hi-Rez have any plans on changing how Headquarter Weapons are used? (Gauss Cannons, Missile Platforms, Etc.) because at the moment they can be instantly picked up and placed down, making it somewhat stupid if you focus fire a weapon to have it picked up, moved, healed to full by a robo, and instantly placed back down.
In my honest opinion, siege weapons should be like turrets in that once they are down, they're down.
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