Post by Maeve on Sept 30, 2010 12:39:19 GMT -5
Click Me!
I've not seen it specified if these changes are for T4 only. I will be rather disappointed if it is for T4 only, as I've been told via Twitter. I want the changes in all zones where there are keeps.
While the changes we’re making to ORVR represent a holistic attitude shift in our current gameplay offering within a single zone, the campaign itself won’t be changing. Players will need to unlock the zones in order and choose which zone to fight in. All zones, once contested, will begin with each Realm owning one Keep, and the purpose is to take control of the other. The purpose is for players to fight over the Battlefield Objectives, generating Resource Carriers that will travel from the battlefield objective to their Warcamp. Once the resources reach the Warcamp, or if the other side intercepts the resource, those resources will be added to their Realm total. No longer will the win condition be based on waiting out timers after a quick capture of all the zone objectives, instead it will be based on a push-and-pull of resources, and even if one Realm is outnumbered, the longer they hold out the battle, the more points they earn for their side.
Resources gained will level your Keep, and at each level you will unlock mechanics that will help you in your effort to take down the enemy’s Keep. At Rank one, your Resource Carriers will become armored, and at Rank two they will become mounted. By Keep Rank three, you will be granted offensive siege, which will be limited now but extremely powerful. The new vision of siege is that it can really help turn the tide of battle, and as such we want to allow more freedom in placement, so they will be able to be placed anywhere around the keep. Rank four grants you the ram, more siege, and aerial bombers. The ram will be required to take down the outer door, which must happen before taking down the inner door, and then eventually capturing the Keep flag (goodbye Keep Lords!) The aerial bombers is one example of a strategy we’re opening up to melee classes, who no longer will be forced (or able) to “grind” the keep door. Now they all can take the battle inside the keep before the door is down, to help employ new tactics in the attack and defense. Finally, Rank five will offer more aerial bombers and siege, and will hopefully cinch the battle for one side or the other.
Resources gained will level your Keep, and at each level you will unlock mechanics that will help you in your effort to take down the enemy’s Keep. At Rank one, your Resource Carriers will become armored, and at Rank two they will become mounted. By Keep Rank three, you will be granted offensive siege, which will be limited now but extremely powerful. The new vision of siege is that it can really help turn the tide of battle, and as such we want to allow more freedom in placement, so they will be able to be placed anywhere around the keep. Rank four grants you the ram, more siege, and aerial bombers. The ram will be required to take down the outer door, which must happen before taking down the inner door, and then eventually capturing the Keep flag (goodbye Keep Lords!) The aerial bombers is one example of a strategy we’re opening up to melee classes, who no longer will be forced (or able) to “grind” the keep door. Now they all can take the battle inside the keep before the door is down, to help employ new tactics in the attack and defense. Finally, Rank five will offer more aerial bombers and siege, and will hopefully cinch the battle for one side or the other.
I've not seen it specified if these changes are for T4 only. I will be rather disappointed if it is for T4 only, as I've been told via Twitter. I want the changes in all zones where there are keeps.