Zeli
Flesh Jelly
Posts: 7,978
Steam ID: zelibeli
Origin ID: zelibeli
BattleTag: zelibeli#1826
Xbox GamerTag: Zelibeli
Minecraft: zelibeli
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Post by Zeli on Aug 6, 2013 21:56:23 GMT -5
A good interview... probably the best EQN one I've seen so far, and I've seen like 3... so... I want a major-crafting game. I want a major housing/town game. I don't want quest hubs. I want options. I want the decisions I make to matter in some way. I like no levels... because I love to play with my friends and we're all casual/hardcore/fickle freaks! The PvP bit has me curious. I like a limited hotbar: Guild Wars and GW2 had that right(in terms of how I like to play). I've learned enough to know this game won't be all I ever wanted, but I'm liking what they're saying so far.
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Vejuz
Harpy Archer
Not all who Wander are Lost
Posts: 1,296
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Post by Vejuz on Aug 7, 2013 1:07:14 GMT -5
I like a limited hot bar too, but 8 abilities seems pretty dang limited. I think GW2 has the sweet spot with ten.
I'm a little wary of how he danced around the tab-targeting question. I hope they keep things 'positional'* as they are now.
Death to the tab-target! Woe betide any who dare adopt it! The action combat times have cometh!
*Their word, not mine.
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Zeli
Flesh Jelly
Posts: 7,978
Steam ID: zelibeli
Origin ID: zelibeli
BattleTag: zelibeli#1826
Xbox GamerTag: Zelibeli
Minecraft: zelibeli
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Post by Zeli on Aug 7, 2013 7:15:14 GMT -5
I have enjoyed both tab-targeting and positional combat. I've also played games where both were flawed and dull. Depends on implementation. Keeping an open mind.
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