Post by Maeve on Sept 26, 2010 22:01:41 GMT -5
I'm liking these changes!
waraura.blogspot.com/2010/09/gamesday-uk-news-rvr-campaign-changes.html
Open RvR Champaign Changes:
Ok this was the biggie as far as I'm concerned, you can keep your skaven this is what I was interested in! (Not really the Skaven look cool but yea RvR goodness!)
Right, Well first the domination system is going out the window all together.
Each open zone will have the two keeps and the 4 BOs still. When ever a zone "unlocks" one keep will belong to one of the sides automatically so even in Chaos Wastes Order will have one and vice-versa in Reikland.
You zone into the Keeps, NOT the Warcamps from here on in! You respawn after dying in Your respective Keeps as well! You lock a zone by capturing the opposing keep. That's it no waiting no mess right? Well no it's a bit more complicated then that. Taking a leaf from the new scenario's their going for a far more dynamic take on controlling a lake involving the Battlefield Objectives.
These are still cappable as normal but there is no longer a cooldown on wresting control of them from the opposing side. So no capping and wandering off for 15 minutes safe in the knowledge it's untouchable. You leave one unguarded and they'll be vulnerable.
Why do you need them? Well once capped by either side they will start generating resources and when enough of them have build up a NPC spawns. (Think sappers from the city instances) Now when one spawns it will just sit there doing nothing...
They need to be triggered by interacting with them at which point they will scurry off with the resources and head to your Warcamp. Their gonna be fairly squishy and if the opposing faction kill one they will drop the resources which can then be ninjaed so they'll need watching. (Resources are gonna be important so trying to watch four BOs while guarding the carriers, while attacking the keep and potentially defending your own should do a fair job of splitting zergs and forcing warbands to co-ordinate with each other across a zone, will also have amazing potential for smaller hit squads to run guarilla sabatage tactics!)
So you once you get resources trickling into your warcamp they'll start leveling up your owned keep which will have 5 Ranks.
1. Rank One: Resource carrier's will become armoured and become far less squishy.
2. Rank Two: Carrier's will get a speed boast. (Hopefully one and two will mean once you get going ranking up will start escalating by this point)
3. Rank Three: Offensive siege weaponry becomes available! These will spawn in the keep and can be picked up by anyone and deployed any where, no more siege pads! Siege weaponry in general is getting a massive boast with the single target ones doing around 4k damage unmitigated! (Not sure if they meant it's Unmitigatable or 4k before armour/toughness etc is taken into account but a big increase either way!)
4. Ram becomes available, more offensive siege weapons spawn, Aerial Bombers* unlock - (*)Patience!
5. More weapons, more Aerial Bombers!
So should be mentioned that they are changing keeps so they CANNOT be ninjaed and doors CANNOT be harmed other then by Rams. Well Rams and one other think but that's to follow somewhere below! So with keep doors pretty much unassailable untill the opposing keep hits Rank 4 you need to be out in the lake patrolling, watching out for the opposing side as they try and disrupt your well oiled resource gathering troopers!
Keeps are going to have a Anti-res aura within the outer walls untill the Outer doors are taken down so any attackers, usually MDPS ghosting in through the postern (But potentially any class) will not be able to get ressed EVEN IF THE *Insert healer here* IS OUTSIDE THE WALLS.
The keep CANNOT be taken until the Inner Doors are destroyed so no more ninjaing cos it aint gonna work. Once the doors are down its a case of charging in, piling up the stairs, bundling into the lord's room but OH NOES: "Your keep lord is in another castle". Yep Keep Lords are no more instead they'll be a banner where they stood which must be interacted with uninterrupted for a full 30 seconds (timer subject to chance if its not realistic in practise). Now im not 100% on the ins and outs of this part but as the defenders spawn within the keep you are going to keep getting hit by waves of pissed Order/Destro while your trying this so should be fun!
It's worth pointing out keeps themselves will start out fully tricked out with siege weaponry so will be defensible from the get go!
Aerial Bombers: At stage 3 aerial bombers unlock, these will effectively be flying mounts which will spawn in the keep which can be mounted by anyone. They'll then take to the sky and will follow set patten patrols though the lakes, not sure the exact routes that will be taken but Andy confirmed they will pass over keys features/choke points to shake things up a bit. The bomber in question can...drop bombs. By the sounds of things these will be pretty devestating so your gonna want to spread out and keep a eye to the sky! Again these seem designed to chew through Blobs in particular which is a pretty reoccuring theme throughout! Once you get bored of bombing you can parachute down to safety! Inside the enemy keep! Wheeeee!
That's about it off the top of my head for the RvR changes but for my money it sound brilliant and as someone who has until recently kept away from the main Campaign I'll definitely be re-joining the War!
So great games day! Although I'm sure there was one other thing.... Oh yeah....
Ok this was the biggie as far as I'm concerned, you can keep your skaven this is what I was interested in! (Not really the Skaven look cool but yea RvR goodness!)
Right, Well first the domination system is going out the window all together.
Each open zone will have the two keeps and the 4 BOs still. When ever a zone "unlocks" one keep will belong to one of the sides automatically so even in Chaos Wastes Order will have one and vice-versa in Reikland.
You zone into the Keeps, NOT the Warcamps from here on in! You respawn after dying in Your respective Keeps as well! You lock a zone by capturing the opposing keep. That's it no waiting no mess right? Well no it's a bit more complicated then that. Taking a leaf from the new scenario's their going for a far more dynamic take on controlling a lake involving the Battlefield Objectives.
These are still cappable as normal but there is no longer a cooldown on wresting control of them from the opposing side. So no capping and wandering off for 15 minutes safe in the knowledge it's untouchable. You leave one unguarded and they'll be vulnerable.
Why do you need them? Well once capped by either side they will start generating resources and when enough of them have build up a NPC spawns. (Think sappers from the city instances) Now when one spawns it will just sit there doing nothing...
They need to be triggered by interacting with them at which point they will scurry off with the resources and head to your Warcamp. Their gonna be fairly squishy and if the opposing faction kill one they will drop the resources which can then be ninjaed so they'll need watching. (Resources are gonna be important so trying to watch four BOs while guarding the carriers, while attacking the keep and potentially defending your own should do a fair job of splitting zergs and forcing warbands to co-ordinate with each other across a zone, will also have amazing potential for smaller hit squads to run guarilla sabatage tactics!)
So you once you get resources trickling into your warcamp they'll start leveling up your owned keep which will have 5 Ranks.
1. Rank One: Resource carrier's will become armoured and become far less squishy.
2. Rank Two: Carrier's will get a speed boast. (Hopefully one and two will mean once you get going ranking up will start escalating by this point)
3. Rank Three: Offensive siege weaponry becomes available! These will spawn in the keep and can be picked up by anyone and deployed any where, no more siege pads! Siege weaponry in general is getting a massive boast with the single target ones doing around 4k damage unmitigated! (Not sure if they meant it's Unmitigatable or 4k before armour/toughness etc is taken into account but a big increase either way!)
4. Ram becomes available, more offensive siege weapons spawn, Aerial Bombers* unlock - (*)Patience!
5. More weapons, more Aerial Bombers!
So should be mentioned that they are changing keeps so they CANNOT be ninjaed and doors CANNOT be harmed other then by Rams. Well Rams and one other think but that's to follow somewhere below! So with keep doors pretty much unassailable untill the opposing keep hits Rank 4 you need to be out in the lake patrolling, watching out for the opposing side as they try and disrupt your well oiled resource gathering troopers!
Keeps are going to have a Anti-res aura within the outer walls untill the Outer doors are taken down so any attackers, usually MDPS ghosting in through the postern (But potentially any class) will not be able to get ressed EVEN IF THE *Insert healer here* IS OUTSIDE THE WALLS.
The keep CANNOT be taken until the Inner Doors are destroyed so no more ninjaing cos it aint gonna work. Once the doors are down its a case of charging in, piling up the stairs, bundling into the lord's room but OH NOES: "Your keep lord is in another castle". Yep Keep Lords are no more instead they'll be a banner where they stood which must be interacted with uninterrupted for a full 30 seconds (timer subject to chance if its not realistic in practise). Now im not 100% on the ins and outs of this part but as the defenders spawn within the keep you are going to keep getting hit by waves of pissed Order/Destro while your trying this so should be fun!
It's worth pointing out keeps themselves will start out fully tricked out with siege weaponry so will be defensible from the get go!
Aerial Bombers: At stage 3 aerial bombers unlock, these will effectively be flying mounts which will spawn in the keep which can be mounted by anyone. They'll then take to the sky and will follow set patten patrols though the lakes, not sure the exact routes that will be taken but Andy confirmed they will pass over keys features/choke points to shake things up a bit. The bomber in question can...drop bombs. By the sounds of things these will be pretty devestating so your gonna want to spread out and keep a eye to the sky! Again these seem designed to chew through Blobs in particular which is a pretty reoccuring theme throughout! Once you get bored of bombing you can parachute down to safety! Inside the enemy keep! Wheeeee!
That's about it off the top of my head for the RvR changes but for my money it sound brilliant and as someone who has until recently kept away from the main Campaign I'll definitely be re-joining the War!
So great games day! Although I'm sure there was one other thing.... Oh yeah....
waraura.blogspot.com/2010/09/gamesday-uk-news-rvr-campaign-changes.html