Post by Zeli on Nov 25, 2006 18:12:35 GMT -5
source: RPG Vault
rpgvault.ign.com/articles/747/747512p1.html
Warhammer Online: Age of Reckoning Empire Q&A - Part 2
A video in which Paul Barnett discusses the goals the goals for the character system in EA Mythic's online world
November 24, 2006 - Befitting its name, Warhammer Online: Age of Reckoning takes place within a world where armed conflict is constant and ubiquitous. The subtitle refers to a desperate period for the two contending sides, each comprising three playable factions drawn from Games Workshop's internationally popular fantasy-themed universe created over two decades ago. What's more, there are longstanding racial enmities among them. A burning mutual hatred exists between the honorable Dwarves and their neighbors, the brutish Orcs. The Human Empire is relentlessly threatened by the mutant forces of Chaos, while the patrician Elves face the daunting menace of their evil Dark Elf brethren.
Play starts off within these ancestral pairings, but characters can move to other fronts to join their friends from allied armies. The ultimate objective in the inter-realm warfare is to seize the enemy's capital, which requires invading its homeland and winning key battles that take place in goal-based areas and instanced scenarios. An interesting twist is that although Player vs. Player combat and Player vs. Environment quests will occur on the same map, it will still be possible to contribute to the war effort without participating in the former. Naturally, we're following the game closely to keep you fully informed.
An exclusive video
In today's segment of our video Q&A series, Paul Barnett, the project's Design Manager at EA Mythic, enlightens us on the goals for the character system in his distinctive, animated manner.
Warhammer Online: Age of Reckoning Empire Q&A - Topic 4
- 320x240, 5:53, .wmv format, approx. 12.2 MB
[To check out Topics 1 and 3 of this series, follow the link to our recently launched Warhammer Online Vault, which we invite you to visit on a regular basis for more community-oriented coverage of this eagerly awaited title. - Ed.]
rpgvault.ign.com/articles/747/747512p1.html
Warhammer Online: Age of Reckoning Empire Q&A - Part 2
A video in which Paul Barnett discusses the goals the goals for the character system in EA Mythic's online world
November 24, 2006 - Befitting its name, Warhammer Online: Age of Reckoning takes place within a world where armed conflict is constant and ubiquitous. The subtitle refers to a desperate period for the two contending sides, each comprising three playable factions drawn from Games Workshop's internationally popular fantasy-themed universe created over two decades ago. What's more, there are longstanding racial enmities among them. A burning mutual hatred exists between the honorable Dwarves and their neighbors, the brutish Orcs. The Human Empire is relentlessly threatened by the mutant forces of Chaos, while the patrician Elves face the daunting menace of their evil Dark Elf brethren.
Play starts off within these ancestral pairings, but characters can move to other fronts to join their friends from allied armies. The ultimate objective in the inter-realm warfare is to seize the enemy's capital, which requires invading its homeland and winning key battles that take place in goal-based areas and instanced scenarios. An interesting twist is that although Player vs. Player combat and Player vs. Environment quests will occur on the same map, it will still be possible to contribute to the war effort without participating in the former. Naturally, we're following the game closely to keep you fully informed.
An exclusive video
In today's segment of our video Q&A series, Paul Barnett, the project's Design Manager at EA Mythic, enlightens us on the goals for the character system in his distinctive, animated manner.
Warhammer Online: Age of Reckoning Empire Q&A - Topic 4
- 320x240, 5:53, .wmv format, approx. 12.2 MB
[To check out Topics 1 and 3 of this series, follow the link to our recently launched Warhammer Online Vault, which we invite you to visit on a regular basis for more community-oriented coverage of this eagerly awaited title. - Ed.]