The major challenge for a company taking something with a built-in audience and converting it to a videogame is deciding where to draw the line when it comes to strictly sticking to the existing property. I asked Paul for his thoughts on that, whether they are trying to get a complete, exact replication of the tabletop game, or if they are looking to capture the "spirit" of Warhammer itself. "[That question] has a very long answer that I really can’t do justice to here. But if I had to try and explain it, I would say it’s important to understand that we are not making a game based on the tabletop war game. We are taking the idea of Warhammer — the idea, concept, theories and feeling — and making the best Realm versus Realm MMOG we can." He adds, "Warhammer is Batman," meaning no matter what form Batman is in — be it comics, movies or LEGO — there is always a central theme, a sort of spirit of Batman's character running through it.