Post by Slurm on Nov 30, 2009 7:54:25 GMT -5
Moon Over Endor has a writeup with some information found in the latest issue of Total PC Gaming (british mag) regarding SW:TOR.
The most interesting part is about sub classes, essenitally making the 8 current classes into 16.
moonendor.blogspot.com/2009/11/swtor-in-total-pc-gaming-uk-magazine.html
For those who don't want to read over the entire wall of text:
It then goes on to talking about the choice in career path that every character gets at a point in the game, giving you two choices. It compares it to that approaching level ten in Aion.
A Smuggler, for example, is a Han Solo-type class who makes use of stealth and cover to tackle enemies, but at some point you'll get the choice of pursuing the stealthy line by becoming a Scoundrel, or take a more direct approach to combat with the dual-wielding, sniping Gunslinger. Intriguingly, the Gunslinger also comes with the 'Smooth Talker' trait, which gives you additional dialogue options.
Similarly the article notes that the new classes will get two paths. For the Jedi Consular "one (route) is more support healing and the other is more of a controlling stun path where he's doing damage and taking people out of the battle with telekinetics". And for the Inquisitor it is "a fast Darth Maul path that uses the staff lightsabre and does lots of damage, and the other is a more controlling, lightning, Palpatine-type character". Which, to be honest, confuses me as it sounds like the Inquisitor can play pretty much exactly like the Warrior. I guess, and the article notes something like this (as I'll get to in a bit), that the difference is that the Warrior wears heavy armor and the Inquisitor is more of a glass canon.
The article then mentions the typical MMO (trinity) roles:
"It's important for players to fulfil different roles, so thatwhen you go into combat you feel that you're an important part of that combat, not just a fifth wheel. We do have the classic roles in there but we didn't want to define the classes as those roles from the very start. We wanted to let the player play their Star Wars fantasy, to let them play Luke Skywalker as a Jedi Knight, then once they get to the kind of levels where they're grouping in the tank/DPS manner, that's when they start thinking about career choices."
The most interesting part is about sub classes, essenitally making the 8 current classes into 16.
moonendor.blogspot.com/2009/11/swtor-in-total-pc-gaming-uk-magazine.html
For those who don't want to read over the entire wall of text:
It then goes on to talking about the choice in career path that every character gets at a point in the game, giving you two choices. It compares it to that approaching level ten in Aion.
A Smuggler, for example, is a Han Solo-type class who makes use of stealth and cover to tackle enemies, but at some point you'll get the choice of pursuing the stealthy line by becoming a Scoundrel, or take a more direct approach to combat with the dual-wielding, sniping Gunslinger. Intriguingly, the Gunslinger also comes with the 'Smooth Talker' trait, which gives you additional dialogue options.
Similarly the article notes that the new classes will get two paths. For the Jedi Consular "one (route) is more support healing and the other is more of a controlling stun path where he's doing damage and taking people out of the battle with telekinetics". And for the Inquisitor it is "a fast Darth Maul path that uses the staff lightsabre and does lots of damage, and the other is a more controlling, lightning, Palpatine-type character". Which, to be honest, confuses me as it sounds like the Inquisitor can play pretty much exactly like the Warrior. I guess, and the article notes something like this (as I'll get to in a bit), that the difference is that the Warrior wears heavy armor and the Inquisitor is more of a glass canon.
The article then mentions the typical MMO (trinity) roles:
"It's important for players to fulfil different roles, so thatwhen you go into combat you feel that you're an important part of that combat, not just a fifth wheel. We do have the classic roles in there but we didn't want to define the classes as those roles from the very start. We wanted to let the player play their Star Wars fantasy, to let them play Luke Skywalker as a Jedi Knight, then once they get to the kind of levels where they're grouping in the tank/DPS manner, that's when they start thinking about career choices."