Post by Zeli on Feb 24, 2015 15:32:49 GMT -5
[LINKED HERE FOR YOUR PLEASURE]
Article By: Red Thomas
Created On: February 24, 2015
The genius behind what these guys are doing is this idea of transitive game worlds inside the larger persistent meta-game. The persistence comes in the form of a home realm in which players can build their base of operations and have some sense of permanence. Todd tells me this portion of the game universe will have mobs and to some degree, a very limited amount of resources. This persistent realm, called the Eternal Kingdoms in the game’s parlance, is very resource poor and that’s the drive for players to visit the “Dying Worlds.”
...The basic concept of the Dying Worlds is that outside the Eternal Kingdoms there are realms that are slowly falling into entropic decay.
These worlds are arranged in concentric bands around a central point known as “The Hunger,” the rules sets getting progressively more chaotic and hardcore towards the lowest layer...
...The basic concept of the Dying Worlds is that outside the Eternal Kingdoms there are realms that are slowly falling into entropic decay.
These worlds are arranged in concentric bands around a central point known as “The Hunger,” the rules sets getting progressively more chaotic and hardcore towards the lowest layer...
Players also have a choice of which campaign they want to join, or if they want to join one at all. ...That should give the folks at ArtCraft great metrics on what players find fun, and what they don’t. It also means that they’re not limited to targeting rulesets for the majority, and can spin off the occasional campaign that smaller segments of the population enjoy.
One other massive advantage to the Eternal Kingdoms idea, is that it solves a lot of launch problems. ...They just kick off as many campaigns as they need, and then as the initial campaigns end they’ll kick off new ones paralleling the population demands.
...When compared to Minecraft however, you start to see why this is such a great move. My favorite part is starting a new server, and I suspect that it’s the same for many others. You get a brand new world, with new resources and a blank slate for building new dreams. Crowfall will have a system that allows you to constantly experience the joy of discovering a new world and building from scratch.
READ THE WHOLE ARTICLE AT MMORPG.COM: www.mmorpg.com/gamelist.cfm/game/1214/feature/9430/page/1