Post by GrilledCheese28 (aka Aruth) on Oct 24, 2007 10:46:51 GMT -5
Anybody see that Fury game? Heres some, uh, highlights:
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* PvP combat focused - Every development decision focuses on providing players the ultimate in Player vs. Player experience.
* Combat with the visceral thrill of an FPS game, and the strategy and depth of an RPG.
* A robust matchmaking system that ensures players always fight opponents of equal skill and experience
* Classless advancement system for ultimate flexibility - No more gimping your character or being constrained to a specific set of abilities. In Fury you don't choose a class - you define your own!
* A game that provides instant action to catch your attention, and the meaningful depth to hold it.
* Realm vs. Realm system with literally dozens of other Realms to fight against!
* Over 400 abilities, each with 10 unlockable ranks providing near endless possibilities for character advancement and achievement.
* No boring PvE grind - go straight into thrilling PvP combat against human-controlled opponents.
* Compelling Backstory with over 100 "memories' to unlock, these memories tell you about your character's incredible history.
* Enormous item and equipment system, up to 1000 inventory slots - no boring, restrictive, inventory management here.
* An MMO that you can actually achieve things in during your lunchtime.
* Next-generation game built on Unreal Engine 3.
* Challenge system for fighting with friends, groupmates or clans, for practice or bragging rights.
Re-defining PvP Combat
Combat in Fury is easily the fastest RPG combat ever seen, and the action is utterly relentless. Fury is about jumping into the mayhem and immediately smashing your opponents, instant re-spawning means no waiting before getting straight back into the thrill of battle! A refined matchmaking system ensures you'll always face-off against opponents of equal skill and playing experience. Even defeat will often result in you developing your character and earning rewards. Fury provides four unique battle types that range in scale from 8 to 64 players - you can choose to play solo, or join teams of up to 32 players. Teamwork, strategy, tactics and communication are just as vital to winning as the power of your character.
Customize your Spells and Skills
Fury introduces a totally classless advancement system, meaning you will never have to make a decision that can ruin your character. As you unlock new abilities you can rearrange your quickbar with any combination of spells or melee skills you've gained. The only limitation is your Characters' ranking, which determines how many equip points you can use at one time. Fury's 4 Elemental Schools and 8 Combat Disciplines feature over 400 different abilities - and your character can gain them all! This allows for literally millions of different possible combinations. Your character can save up to 255 unique combinations of armor, weapons, items, spells and abilities in templates we call Incarnations.
The Evolution of Team Based Play
Fury not only challenges the world of PvP, it redefines the idea of the "game world" itself. Instead of facing one or two opposing Realms or Factions within a single server, you are pitted against dozens of other Realms (servers). Once you have chosen your home Realm, you can form up into groups, teams, and Clans (guilds) within your Realm, then vie for supremacy against all others. Tens of thousands of players can exist upon a single Realm, so you'll find no shortage of enemies or allies. Who will emerge as the leaders of each Realm, rallying thousands of players into the most epic battles ever seen?
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That just sounds like all kinds of suck to me.
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* PvP combat focused - Every development decision focuses on providing players the ultimate in Player vs. Player experience.
* Combat with the visceral thrill of an FPS game, and the strategy and depth of an RPG.
* A robust matchmaking system that ensures players always fight opponents of equal skill and experience
* Classless advancement system for ultimate flexibility - No more gimping your character or being constrained to a specific set of abilities. In Fury you don't choose a class - you define your own!
* A game that provides instant action to catch your attention, and the meaningful depth to hold it.
* Realm vs. Realm system with literally dozens of other Realms to fight against!
* Over 400 abilities, each with 10 unlockable ranks providing near endless possibilities for character advancement and achievement.
* No boring PvE grind - go straight into thrilling PvP combat against human-controlled opponents.
* Compelling Backstory with over 100 "memories' to unlock, these memories tell you about your character's incredible history.
* Enormous item and equipment system, up to 1000 inventory slots - no boring, restrictive, inventory management here.
* An MMO that you can actually achieve things in during your lunchtime.
* Next-generation game built on Unreal Engine 3.
* Challenge system for fighting with friends, groupmates or clans, for practice or bragging rights.
Re-defining PvP Combat
Combat in Fury is easily the fastest RPG combat ever seen, and the action is utterly relentless. Fury is about jumping into the mayhem and immediately smashing your opponents, instant re-spawning means no waiting before getting straight back into the thrill of battle! A refined matchmaking system ensures you'll always face-off against opponents of equal skill and playing experience. Even defeat will often result in you developing your character and earning rewards. Fury provides four unique battle types that range in scale from 8 to 64 players - you can choose to play solo, or join teams of up to 32 players. Teamwork, strategy, tactics and communication are just as vital to winning as the power of your character.
Customize your Spells and Skills
Fury introduces a totally classless advancement system, meaning you will never have to make a decision that can ruin your character. As you unlock new abilities you can rearrange your quickbar with any combination of spells or melee skills you've gained. The only limitation is your Characters' ranking, which determines how many equip points you can use at one time. Fury's 4 Elemental Schools and 8 Combat Disciplines feature over 400 different abilities - and your character can gain them all! This allows for literally millions of different possible combinations. Your character can save up to 255 unique combinations of armor, weapons, items, spells and abilities in templates we call Incarnations.
The Evolution of Team Based Play
Fury not only challenges the world of PvP, it redefines the idea of the "game world" itself. Instead of facing one or two opposing Realms or Factions within a single server, you are pitted against dozens of other Realms (servers). Once you have chosen your home Realm, you can form up into groups, teams, and Clans (guilds) within your Realm, then vie for supremacy against all others. Tens of thousands of players can exist upon a single Realm, so you'll find no shortage of enemies or allies. Who will emerge as the leaders of each Realm, rallying thousands of players into the most epic battles ever seen?
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That just sounds like all kinds of suck to me.