Post by Zeli on Sept 6, 2013 9:08:57 GMT -5
source: www.covenantofthephoenix.com/forums/tutorials/article/141-ffxiv-beginners-guide/
FFXIV:ARR allows you to play every single class in the game all on one character. Switching between classes is as easy as changing the weapon in your character's main hand (while not in combat). You do need to unlock a class by talking to the Guildmaster of that class in one of the three city-states in the game. You will get there by following your main quest line in the game somewhere between level 10 and 15.
Your first combat class you choose at character creation determines your starter city-state. Each class Guildmaster can only be found in one city-state:
Ul'dah: Gladiator, Pugilist, Thaumaturge
Gridania: Archer, Conjurer, Lancer
Limsa Lominsa: Arcanist, Marauder
FFXIV treats crafters as classes. If you want to start out your mining craft, you won't be a "Marauder" anymore - you will change into a level 1 "Miner". You will level your Miner by physically mining while using your mining tool and mining gear. Your mining class level will be determined by harvesting and/or crafting items as opposed to defeating enemies. As with the combat classes, the gathering / crafting guilds can only be found in specific cities:
Ul’dah: Alchemists Guild, Goldsmiths Guild, Weavers Guild, Miners Guild
Gridania: Carpentry Guild, Leatherworking Guild, Botanists Guild
Limsa Lominsa: Armorsmith Guild, Blacksmiths Guild, Culinarians (Cooking) Guild, Fishing Guild
Classes in FFXIV are broken down into four groups as follows:
Disciples of War
Archer
Starting city-state: Gridania
Armor: Medium such as leather, chain and cloth.
Weapon: Bow
Style: Ranged Single-Target DPS. A number of ranged attacks can be used while in motion.
Main Stat: Dexterity
Job Progression: Bard
Gladiator
Starting city-state: Ul'Dah
Armor: Heavy such as plate armors
Weapons: Swords and shields
Style: Tank
Main Stat(s): Strength and Vitality
Job Progression: Paladin
Lancer
Starting city-state: Gridania
Armor: Medium such as chain and scale
Weapons: Lance or Spear
Style: Single Target Melee DPS
Main Stat: Strength
Job Progression: Dragoon
Marauder
Starting city-state: Limsa Lominsa
Armor: Heavy
Weapons: Great Axe
Style: Tank (high health, self healing and AOEs)
Main Stat:
Job Progression: Warrior
Pugilist
Starting city-state: Ul'Dah
Armor: Light such as cloth and leather
Weapons:
Style: DPS (uses a stances to provide offensive contributions to the team)
Main Stat: Strength
Job Progression: Monk
Disciples of Magic
Conjurer
Starting city-state: Gridania
Armor: Cloth
Weapons: Staff & Wand
Style: Primary Healer
Main Stat: Mind & Intelligence
Job Progression: White Mage
Arcanist
Starting city-state: Limsa Lominsa
Armor: Cloth
Weapons:
Style: DPS & Healing (with summoned companion)
Main Stat: Intelligence, Mind and Piety
Job Progression: Scholar and Sommoner
Thaumaturge
Starting city-state: Ul'Dah
Armor: Cloth
Weapons: Cudgel, Staff or Scepter
Style: Ranged AoE DPS & CC
Main Stat:
Job Progression: Black Mage
Source: eorzeareborn.com/a-guide-to-classes-in-ffxivarr/
Disciples of the Hand Crafting
Carpenter: Crafters who work with wood to fashion a range of weapons and armor.
Blacksmith: Crafters who work with metal to forge a variety of weapons and tools.
Armorer: Crafters who beat metal into tools and protective gear.
Goldsmith: Crafters who work with precious metals and gemstones to fashion accessories and other adornments.
Leatherworker: Crafters who work with animal hide to create armor and other leather goods.
Weaver: Crafters who weave cloth and textiles into garments.
Alchemist: Crafters who work with myriad materials to fabricate crystals, medicine, and other useful adventuring supplies.
Culinarian: Masters of cuisine who can conjure up magnificent banquets out of the humblest ingredients.
Disciples of the Land Gathering
Miner: Gatherers who mine the earth for minerals.
Botanist: Gatherers who harvest plants and timber from forest and vale.
Fisher: Gatherers who fish the rivers and streams.
Source: lodestone.finalfantasyxiv.com/pl/guide/armoury01.html
GUIDES:
Rouhet's Crafting Reference Sheet
FFXIVguild.com: Crafting Guide and FAQ
FFXIVguild.com: Maps of Cities & Guilds
EorzeaReborn.com: Crafting and Gathering Dependency
EorzeaReborn.com: Materia Overview
GamerEscape.com: Crafting Basics by Qinsakura
Armoury Bonus
When you unlock your second class, a help window is shown that explains information regarding how your character level advances. Basically the "Armoury Bonus" gives you a bonus to your experience points the farther your current class is below your highest level class. For example, if your highest class is 15 and you just started out a new level 1 class, you will notice that there is a 50% bonus to your experience. This bonus goes down the closer you get to your highest class.
Specialized Classes - Jobs
Combat Classes and Jobs are a bit complicated. A "Job" is essentially a specialized "Class". In FFXIV, you must unlock these Jobs by reaching certain levels in other specific classes. For example, to become a "Black Mage", you have to be level 30 in Thaumaturge and level 15 in Arcanist. This is further improved by the fact that some of the classes can be used to unlock more than one advanced Job. Reaching level 15 in Conjurer is the requirement for both Paladin (with 30 Gladiator) and will help also to unlock the White Mage (with 30 Conjurer and 15 Arcanist).
They are somewhat different in how the leveling works. When you level up your Job, you are at the same time leveling the main class within that Job. The other way around works the same - as you level the base class you level the associated Job(s) simultaneously. For example, say you unlock your Paladin with 30 Gladiator and 15 Conjurer. As you play your Gladiator and hit level 31, your Paladin level will also be level 31. If you later decide you want the special skills of your Paladin and hit level 35; you will notice that your Gladiator has automatically reached level 35 as well.
Paladin - Starts from Gladiator
The paladin job sacrifices maximum HP, but this is compensated by way of greatly enhanced defense as well as the ability to cast healing magic. Valiant by nature, a paladin can shield his comrades from blows, making him the unyielding rock upon which a party’s defense is built.
Requirements:Level 30 gladiator and level 15 conjurer.
As a gladiator, talk to Lulutsu in the Coliseum (Gladiators' Guild), located in the Ul'dah Merchant Strip (5,5). Complete the job quest “Paladin's Pledge,” and receive the Soul of the Paladin.
Monk - Starts from Pugilist
The monk job adds the power of wind to the elemental repertoire of the pugilist, and in marrying offense and defense in attacks, improves upon the pugilist’s capacity to deal explosive damage.
Requirements:Level 30 pugilist and level 15 lancer.
As a pugilist, talk to Gagaruna of the Platinum Mirage (Pugilists' Guild), located in the Ul'dah Merchant Strip (5,4). Complete the job quest “Brother from Another Mother,” and receive the Soul of the Monk.
Warrior - Starts from Marauder
Warriors have the honor of possessing the highest HP of any class or job. Thriving on the enmity of his foes, there is no fiercer fighter on the field of battle.
Requirements: Level 30 marauder and level 15 gladiator.
As a marauder, talk to Neale of the Astalicia (Marauders' Guild), located in the Limsa Lominsa Lower Decks (4,7). Complete the job quest “Pride and Duty (Will Take You from the Mountain),” and receive the Soul of the Warrior.
Dragoon - Starts from Lancer
If lancers are at their best when on the attack, then dragoons were born to do nothing but. In addition to enhanced attack power, dragoons are also able to take to the skies for short periods of time and rain down attacks on their enemies from above.
Requirements: Level 30 lancer and level 15 marauder.
As a lancer, talk to Haurtefert of the Wailing Barracks (Lancers' Guild), located in Gridania (8,2). Complete the job quest “Eye of the Dragon,” and receive the Soul of the Dragoon.
Bard - Starts from Archer
The bard is a versatile job that performs songs to bolster various attributes of his companions. Coupled with his ability in battle, this enables the bard to carry his own weight in either an offensive or defensive capacity.
Requirements: Level 30 archer and level 15 pugilist.
As an archer, talk to Georjeaux of the Quiver's Hold (Archers' Guild), located in Gridania (8,5). Complete the job quest “A Song of Bards and Bowmen,” and receive the Soul of the Bard.
White Mage - Starts from Conjurer
White Mages are powerful casters whose talents enable them to fully restore the HP of all party members in a mere instant. Beyond healing, they can also apply their MP towards attack magic, granting them extremely powerful offensive abilities.
Requirements: Level 30 conjurer and level 15 arcanist.
As a conjurer, talk to Soileine of the Stillglade Fane (Conjurers' Guild), located in Gridania (2,1). Complete the job quest “Seeds of Initiative,” and receive the Soul of the White Mage.
Black Mage - Starts from Thaumaturge
Specializing as a Black Mage serves to further strengthen class characteristics and also increases MP. Black Mages are able to invoke devastating spells of ancient magic and subdue multiple enemies with a single cast.
Requirements: Level 30 thaumaturge and level 15 archer.
As a thaumaturge, talk to Yayake in the Arrzaneth Ossuary (Thaumaturges' Guild), located in the Ul'dah Merchant Strip (4,5). Complete the job quest “Hearing Voices,” and receive the Soul of the Black Mage
Scholar - Starts from Arcanist
Scholars have unique command over spell-weaving faeries, utilizing the creatures' magicks to heal the wounded and bolster the strength of their allies. Specialize in healing and buff abilities.
Requirements: Level 30 arcanist and level 15 conjurer.
As an arcanist.... unknown at this time....
Summoner - Starts from Arcanist
Mages who not only have the power to summon the primals, but also the means to transmute the primals' essences, thus binding them to their will. Specialize in dealing damage and controlling pets.
Requirements: Level 30 arcanist and level 15 thaumaturge.
As an arcanist.... unknown at this time....
Source: lodestone.finalfantasyxiv.com/pl/index.html & na.finalfantasyxiv.com/game/jobs/
Jobs are equipped onto your character via a "Soul Gem" that you can receive upon reaching the required levels in the specified classes. Once you have the minimum experience levels, you can speak to the Guildmaster of the higher class and complete the request to unlock your new Job. At any time you can un-equip your Job's soul gem to return to your normal class. As with the normal classes, you can unlock every single Job on one character if you would like. Based on our current understanding, it seems like the intention is that you use the specialized Jobs for specific situations or parties, and otherwise level with your chosen class(es). The reason for this is due to the cross-skill system. Classes have more cross-skill slots that can be used at once, and thus are more versatile than the specialized Jobs.
The Armoury Chest
Essentially the Armoury is a mobile storage window that specifically holds all of your character's weapons and armor (for all classes). The Armoury Chest can be opened at any time either by clicking on the appropriate button on the UI, or by pressing Ctrl+I. Within the Armoury are separate tabs for every weapon and armor slot on your character. As the Armoury is completely separate from your character's inventory slots, there is no need to worry about your armor sets taking up valuable inventory space.
Once you have unlocked your second class, you will also gain access to the "Gear Set" system. What this allows you to do is set up a specific set of armor / weapons for a class, and then save that gear set to your hotbar. While you are playing you can swap out your class and entire set of gear with the simple push of a button.
Skills and Cross-Class Skills
The skill system in FFXIV was designed specifically to work with the multiple-class concept on the same character. As with any MMORPG, as you level your class you gain abilities unique to that particular class / character type. Due to the advanced class system of FFXIV, there are cross-class skills as well. While not every skill is available to be used on another class, you can use some of your skills even when you switch to a new class / job. Here are the restrictions on how the Cross-Class Skill system works:
Once you have more than one class unlocked, you will have a cross-skill slot for every ten levels of your current class. Thus from level 1-9 you will have one slot, from level 10-19 you will have two slots, and so on.
You must have unlocked the cross-skill on the class that it originally comes from. In other words, you cannot cross-slot a skill unless it has already been unlocked through normal experience / leveling on the originating class.
"Traits" cannot be used for cross-class skills.
If you have a skill that is enhanced by a separate trait - only the basic version is used as the cross-class skill.
While a Class can use skills from all of the other unlocked Classes, Jobs are specialized and thus can only use skills from three specific classes. For example, a Lancer can use abilities from any of the other Classes, but a Dragoon can only use skills from Lancer, Pugilist, and Archer. Here is the most updated list available:
Bard: Archer, Pugilist, Lancer
Paladin: Gladiator, Conjurer, Marauder
Dragoon: Lancer, Marauder, Archer
Warrior: Marauder, Gladiator, Pugilist
Monk: Pugilist, Gladiator, Lancer
Summoner: Arcanist, Thaumaturge, unknown
Scholar: Arcanist, Conjurer, unknown
White Mage: Conjurer, Thaumaturge, Arcanist
Black Mage: Thaumaturge, Arcanist, Archer
There are a number of classes that compliment each other by what cross-class skills are available. For further information on specific cross-class skills, a GoogleDocs list can be found at: .
FFXIV:ARR allows you to play every single class in the game all on one character. Switching between classes is as easy as changing the weapon in your character's main hand (while not in combat). You do need to unlock a class by talking to the Guildmaster of that class in one of the three city-states in the game. You will get there by following your main quest line in the game somewhere between level 10 and 15.
Your first combat class you choose at character creation determines your starter city-state. Each class Guildmaster can only be found in one city-state:
Ul'dah: Gladiator, Pugilist, Thaumaturge
Gridania: Archer, Conjurer, Lancer
Limsa Lominsa: Arcanist, Marauder
FFXIV treats crafters as classes. If you want to start out your mining craft, you won't be a "Marauder" anymore - you will change into a level 1 "Miner". You will level your Miner by physically mining while using your mining tool and mining gear. Your mining class level will be determined by harvesting and/or crafting items as opposed to defeating enemies. As with the combat classes, the gathering / crafting guilds can only be found in specific cities:
Ul’dah: Alchemists Guild, Goldsmiths Guild, Weavers Guild, Miners Guild
Gridania: Carpentry Guild, Leatherworking Guild, Botanists Guild
Limsa Lominsa: Armorsmith Guild, Blacksmiths Guild, Culinarians (Cooking) Guild, Fishing Guild
Classes in FFXIV are broken down into four groups as follows:
Disciples of War
Archer
Starting city-state: Gridania
Armor: Medium such as leather, chain and cloth.
Weapon: Bow
Style: Ranged Single-Target DPS. A number of ranged attacks can be used while in motion.
Main Stat: Dexterity
Job Progression: Bard
Gladiator
Starting city-state: Ul'Dah
Armor: Heavy such as plate armors
Weapons: Swords and shields
Style: Tank
Main Stat(s): Strength and Vitality
Job Progression: Paladin
Lancer
Starting city-state: Gridania
Armor: Medium such as chain and scale
Weapons: Lance or Spear
Style: Single Target Melee DPS
Main Stat: Strength
Job Progression: Dragoon
Marauder
Starting city-state: Limsa Lominsa
Armor: Heavy
Weapons: Great Axe
Style: Tank (high health, self healing and AOEs)
Main Stat:
Job Progression: Warrior
Pugilist
Starting city-state: Ul'Dah
Armor: Light such as cloth and leather
Weapons:
Style: DPS (uses a stances to provide offensive contributions to the team)
Main Stat: Strength
Job Progression: Monk
Disciples of Magic
Conjurer
Starting city-state: Gridania
Armor: Cloth
Weapons: Staff & Wand
Style: Primary Healer
Main Stat: Mind & Intelligence
Job Progression: White Mage
Arcanist
Starting city-state: Limsa Lominsa
Armor: Cloth
Weapons:
Style: DPS & Healing (with summoned companion)
Main Stat: Intelligence, Mind and Piety
Job Progression: Scholar and Sommoner
Thaumaturge
Starting city-state: Ul'Dah
Armor: Cloth
Weapons: Cudgel, Staff or Scepter
Style: Ranged AoE DPS & CC
Main Stat:
Job Progression: Black Mage
Source: eorzeareborn.com/a-guide-to-classes-in-ffxivarr/
Disciples of the Hand Crafting
Carpenter: Crafters who work with wood to fashion a range of weapons and armor.
Blacksmith: Crafters who work with metal to forge a variety of weapons and tools.
Armorer: Crafters who beat metal into tools and protective gear.
Goldsmith: Crafters who work with precious metals and gemstones to fashion accessories and other adornments.
Leatherworker: Crafters who work with animal hide to create armor and other leather goods.
Weaver: Crafters who weave cloth and textiles into garments.
Alchemist: Crafters who work with myriad materials to fabricate crystals, medicine, and other useful adventuring supplies.
Culinarian: Masters of cuisine who can conjure up magnificent banquets out of the humblest ingredients.
Disciples of the Land Gathering
Miner: Gatherers who mine the earth for minerals.
Botanist: Gatherers who harvest plants and timber from forest and vale.
Fisher: Gatherers who fish the rivers and streams.
Source: lodestone.finalfantasyxiv.com/pl/guide/armoury01.html
GUIDES:
Rouhet's Crafting Reference Sheet
FFXIVguild.com: Crafting Guide and FAQ
FFXIVguild.com: Maps of Cities & Guilds
EorzeaReborn.com: Crafting and Gathering Dependency
EorzeaReborn.com: Materia Overview
GamerEscape.com: Crafting Basics by Qinsakura
Armoury Bonus
When you unlock your second class, a help window is shown that explains information regarding how your character level advances. Basically the "Armoury Bonus" gives you a bonus to your experience points the farther your current class is below your highest level class. For example, if your highest class is 15 and you just started out a new level 1 class, you will notice that there is a 50% bonus to your experience. This bonus goes down the closer you get to your highest class.
Specialized Classes - Jobs
Combat Classes and Jobs are a bit complicated. A "Job" is essentially a specialized "Class". In FFXIV, you must unlock these Jobs by reaching certain levels in other specific classes. For example, to become a "Black Mage", you have to be level 30 in Thaumaturge and level 15 in Arcanist. This is further improved by the fact that some of the classes can be used to unlock more than one advanced Job. Reaching level 15 in Conjurer is the requirement for both Paladin (with 30 Gladiator) and will help also to unlock the White Mage (with 30 Conjurer and 15 Arcanist).
They are somewhat different in how the leveling works. When you level up your Job, you are at the same time leveling the main class within that Job. The other way around works the same - as you level the base class you level the associated Job(s) simultaneously. For example, say you unlock your Paladin with 30 Gladiator and 15 Conjurer. As you play your Gladiator and hit level 31, your Paladin level will also be level 31. If you later decide you want the special skills of your Paladin and hit level 35; you will notice that your Gladiator has automatically reached level 35 as well.
Paladin - Starts from Gladiator
The paladin job sacrifices maximum HP, but this is compensated by way of greatly enhanced defense as well as the ability to cast healing magic. Valiant by nature, a paladin can shield his comrades from blows, making him the unyielding rock upon which a party’s defense is built.
Requirements:Level 30 gladiator and level 15 conjurer.
As a gladiator, talk to Lulutsu in the Coliseum (Gladiators' Guild), located in the Ul'dah Merchant Strip (5,5). Complete the job quest “Paladin's Pledge,” and receive the Soul of the Paladin.
Monk - Starts from Pugilist
The monk job adds the power of wind to the elemental repertoire of the pugilist, and in marrying offense and defense in attacks, improves upon the pugilist’s capacity to deal explosive damage.
Requirements:Level 30 pugilist and level 15 lancer.
As a pugilist, talk to Gagaruna of the Platinum Mirage (Pugilists' Guild), located in the Ul'dah Merchant Strip (5,4). Complete the job quest “Brother from Another Mother,” and receive the Soul of the Monk.
Warrior - Starts from Marauder
Warriors have the honor of possessing the highest HP of any class or job. Thriving on the enmity of his foes, there is no fiercer fighter on the field of battle.
Requirements: Level 30 marauder and level 15 gladiator.
As a marauder, talk to Neale of the Astalicia (Marauders' Guild), located in the Limsa Lominsa Lower Decks (4,7). Complete the job quest “Pride and Duty (Will Take You from the Mountain),” and receive the Soul of the Warrior.
Dragoon - Starts from Lancer
If lancers are at their best when on the attack, then dragoons were born to do nothing but. In addition to enhanced attack power, dragoons are also able to take to the skies for short periods of time and rain down attacks on their enemies from above.
Requirements: Level 30 lancer and level 15 marauder.
As a lancer, talk to Haurtefert of the Wailing Barracks (Lancers' Guild), located in Gridania (8,2). Complete the job quest “Eye of the Dragon,” and receive the Soul of the Dragoon.
Bard - Starts from Archer
The bard is a versatile job that performs songs to bolster various attributes of his companions. Coupled with his ability in battle, this enables the bard to carry his own weight in either an offensive or defensive capacity.
Requirements: Level 30 archer and level 15 pugilist.
As an archer, talk to Georjeaux of the Quiver's Hold (Archers' Guild), located in Gridania (8,5). Complete the job quest “A Song of Bards and Bowmen,” and receive the Soul of the Bard.
White Mage - Starts from Conjurer
White Mages are powerful casters whose talents enable them to fully restore the HP of all party members in a mere instant. Beyond healing, they can also apply their MP towards attack magic, granting them extremely powerful offensive abilities.
Requirements: Level 30 conjurer and level 15 arcanist.
As a conjurer, talk to Soileine of the Stillglade Fane (Conjurers' Guild), located in Gridania (2,1). Complete the job quest “Seeds of Initiative,” and receive the Soul of the White Mage.
Black Mage - Starts from Thaumaturge
Specializing as a Black Mage serves to further strengthen class characteristics and also increases MP. Black Mages are able to invoke devastating spells of ancient magic and subdue multiple enemies with a single cast.
Requirements: Level 30 thaumaturge and level 15 archer.
As a thaumaturge, talk to Yayake in the Arrzaneth Ossuary (Thaumaturges' Guild), located in the Ul'dah Merchant Strip (4,5). Complete the job quest “Hearing Voices,” and receive the Soul of the Black Mage
Scholar - Starts from Arcanist
Scholars have unique command over spell-weaving faeries, utilizing the creatures' magicks to heal the wounded and bolster the strength of their allies. Specialize in healing and buff abilities.
Requirements: Level 30 arcanist and level 15 conjurer.
As an arcanist.... unknown at this time....
Summoner - Starts from Arcanist
Mages who not only have the power to summon the primals, but also the means to transmute the primals' essences, thus binding them to their will. Specialize in dealing damage and controlling pets.
Requirements: Level 30 arcanist and level 15 thaumaturge.
As an arcanist.... unknown at this time....
Source: lodestone.finalfantasyxiv.com/pl/index.html & na.finalfantasyxiv.com/game/jobs/
Jobs are equipped onto your character via a "Soul Gem" that you can receive upon reaching the required levels in the specified classes. Once you have the minimum experience levels, you can speak to the Guildmaster of the higher class and complete the request to unlock your new Job. At any time you can un-equip your Job's soul gem to return to your normal class. As with the normal classes, you can unlock every single Job on one character if you would like. Based on our current understanding, it seems like the intention is that you use the specialized Jobs for specific situations or parties, and otherwise level with your chosen class(es). The reason for this is due to the cross-skill system. Classes have more cross-skill slots that can be used at once, and thus are more versatile than the specialized Jobs.
The Armoury Chest
Essentially the Armoury is a mobile storage window that specifically holds all of your character's weapons and armor (for all classes). The Armoury Chest can be opened at any time either by clicking on the appropriate button on the UI, or by pressing Ctrl+I. Within the Armoury are separate tabs for every weapon and armor slot on your character. As the Armoury is completely separate from your character's inventory slots, there is no need to worry about your armor sets taking up valuable inventory space.
Once you have unlocked your second class, you will also gain access to the "Gear Set" system. What this allows you to do is set up a specific set of armor / weapons for a class, and then save that gear set to your hotbar. While you are playing you can swap out your class and entire set of gear with the simple push of a button.
Skills and Cross-Class Skills
The skill system in FFXIV was designed specifically to work with the multiple-class concept on the same character. As with any MMORPG, as you level your class you gain abilities unique to that particular class / character type. Due to the advanced class system of FFXIV, there are cross-class skills as well. While not every skill is available to be used on another class, you can use some of your skills even when you switch to a new class / job. Here are the restrictions on how the Cross-Class Skill system works:
Once you have more than one class unlocked, you will have a cross-skill slot for every ten levels of your current class. Thus from level 1-9 you will have one slot, from level 10-19 you will have two slots, and so on.
You must have unlocked the cross-skill on the class that it originally comes from. In other words, you cannot cross-slot a skill unless it has already been unlocked through normal experience / leveling on the originating class.
"Traits" cannot be used for cross-class skills.
If you have a skill that is enhanced by a separate trait - only the basic version is used as the cross-class skill.
While a Class can use skills from all of the other unlocked Classes, Jobs are specialized and thus can only use skills from three specific classes. For example, a Lancer can use abilities from any of the other Classes, but a Dragoon can only use skills from Lancer, Pugilist, and Archer. Here is the most updated list available:
Bard: Archer, Pugilist, Lancer
Paladin: Gladiator, Conjurer, Marauder
Dragoon: Lancer, Marauder, Archer
Warrior: Marauder, Gladiator, Pugilist
Monk: Pugilist, Gladiator, Lancer
Summoner: Arcanist, Thaumaturge, unknown
Scholar: Arcanist, Conjurer, unknown
White Mage: Conjurer, Thaumaturge, Arcanist
Black Mage: Thaumaturge, Arcanist, Archer
There are a number of classes that compliment each other by what cross-class skills are available. For further information on specific cross-class skills, a GoogleDocs list can be found at: .