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Post by pandalishus on Oct 15, 2012 17:51:37 GMT -5
Just though I'd toss out that I'm playing it and enjoying it quite a bit so far. They've actually done the Pandaren fairly well, and the game itself has reached a level of maturity and polish that's impressive. I can't comment on the story so much, but the fact that I'm 86.5 and still don't know who the big bad is, is a good sign (i.e. they've got the story on a slow burn, which is enjoyable).
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Vejuz
Harpy Archer
Not all who Wander are Lost
Posts: 1,296
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Post by Vejuz on Oct 15, 2012 17:59:07 GMT -5
AH-HA! So this is why I don't see you on GW2 anymore. ಠ_ಠ
I mean, I'm glad you're enjoying it. Have the mechanics improved at all?
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Post by trapsinger on Oct 15, 2012 19:02:34 GMT -5
edit: removed spoiler.
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Vejuz
Harpy Archer
Not all who Wander are Lost
Posts: 1,296
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Post by Vejuz on Oct 15, 2012 19:11:21 GMT -5
Uhm. Spoilers?
Not that I didn't see that coming the moment they made him Warchief. He was basically a plot device so Thrall could be part of the Cata storyline.
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Post by trapsinger on Oct 15, 2012 19:30:21 GMT -5
Sorry, i didn't think that was a spoiler since it's been plastered all over their features lists on all the gaming sites. I apologize.
I'll go back and edit it out.
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Vejuz
Harpy Archer
Not all who Wander are Lost
Posts: 1,296
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Post by Vejuz on Oct 15, 2012 19:53:50 GMT -5
Has it?
I didn't realise, because I'm extremely disconnected from WoW coverage. It's probably not an issue and I'm just blissfully clueless about most things WoW. ^_^
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Post by Rer on Oct 16, 2012 8:22:46 GMT -5
Yea it's pretty much plastered everywhere, and naturally everyone on said websites hates it
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Post by pandalishus on Oct 16, 2012 10:11:43 GMT -5
AH-HA! So this is why I don't see you on GW2 anymore. ಠ_ಠ lol. I'm going to have to figure out how to balance WoW and GW2 I don't entirely know what you mean, but it's "still WoW" in many ways. Of course, having taking GW2 on, I think I like "the trinity" and so on. Blizz has addressed some issues (lots of ore spawns minimize competition, crafting seems easier to cap, arch is more enjoyable), but there are any numbers of times when I think "ANet does this better." Of course, when I'm in GW2, I think "Blizzard does endgame better," so it's a toss up
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Vejuz
Harpy Archer
Not all who Wander are Lost
Posts: 1,296
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Post by Vejuz on Oct 16, 2012 10:42:12 GMT -5
After playing GW2, I'm just not sure I can ever go back to the WoW style of "Stands in one spot, do this rotation over and over and over until things die" combat. After a while it feels more like a data entry job rather than combat. Not after GW2 opened my eyes to MMO combat that is actually fun. Given it's what you're doing the majority of the time, I've discovered that if the combat isn't fun, I can't get into it.
And I think the worst is, is that if I did go back to WoW, I wouldn't be able to play you or any of my friends because I'm locked into a server.
Hmmm. I wonder if I have any free trail time I can cash in to actually try WoW again.
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Post by Rer on Oct 16, 2012 10:54:47 GMT -5
And I think the worst is, is that if I did go back to WoW, I wouldn't be able to play you or any of my friends because I'm locked into a server. Just fyi, technically this isn't true, if someone gives you a scroll of Resurrection you can move a character to their server or make a new 85.
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Vejuz
Harpy Archer
Not all who Wander are Lost
Posts: 1,296
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Post by Vejuz on Oct 16, 2012 11:02:51 GMT -5
Hm. Good to know!
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Post by pandalishus on Oct 16, 2012 12:01:52 GMT -5
"Stands in one spot, do this rotation over and over and over until things die" combat. After a while it feels more like a data entry job rather than combat. I think it's fair to critique that sort of combat, but I don't feel like GW2 did it any better. Maybe it was because I had a Guardian, but I can count on two hands the number of times I had to dodge in GW2 while levelling. 99/100 times, I just stood there and did "this rotation over and over." 3, 5, 4, 2, auto-attack until 2 & 4 are up, then use if 2 or 4 mob is not already dead. Once I got used to the mechanics, GW2 and WoW combat both felt equally repetitive. Sure, I could deliberately mix it up in GW2 more if I wanted, but I wasn't forced to. The interesting thing is that I've had more fun in WoW that Gw2 when it came to "elites." In GW2, fighting a vet consisted of dodging away while he/she did the animation, then dodging back in to fight. The Champion giants are especially like this (there's one in Harathi that's mindless in the "dodge out while leg is raised, dodge in after stomp"). In WoW, I've fought a few rare elites that had specific abilities I had to learn to either (1) interrupt, (2) avoid, or (3) find some way to survive, and they were all combined in one fight. I've felt far more "challenged" (it's still sorta roflstomp) in WoW than GW2 when it came to advanced mobs. But again, this might just be that I'm a Guardian on GW2 and naturally "tough" so I can stay in there. I could see Elementalist being more channeling if survivability is low. What really gets me about GW2 vs WoW, however are dungeon/raid bosses. So Far, I've not come across anything in GW2 that had mechanics I had to learn to win. In general, fighting in GW2 consisted of either dodging a bunch and then waiting for a rez when mechanics killed me or not dodging a bunch and waiting for a rez once mechanics killed me. In fact every dungeon I ran in GW2, I was left thinking "how did we do that. Not once did we stop to learn the mechanics, and yet we just zerg-rezzed our way through." The champion and "purple boss" events are AWESOME from a community perspective, but not terribly challenging. Darya was a one-shot. Everytime. Just say in /map "Darya's up" and you get enough people to show that it doesn't matter what the mechanics are. I'd just about bet that a new player to an MMO who starts with GW2 will never understand what a "wipe" is, unless they play WoW. Now, philosophically, GW2 may have the better approach (more "multiplayer" in its approach to difficult mobs), but I know endgame in GW2 got boring far quicker than WoW, because it eventually devolved into 20-30 whacking on one mopb and rezzing whoever dies. 20m later, shitty loot. WoW, at least, limits you to a particular number and punishes you for mistakes. DISCLAIMER: I DO like GW2! I think the best MMO I could imagine would combine GW2 and WoW in about equal measure. That thing would rule the world. Both companies get certain aspects perfect, but both miss the point in other areas. So while I think WoW endgame is more fun, while crafting/looting/tracking down a rare elite/partying/storing items in inventory/PvPing/exploring, I'm constantly thinking "I wish Blizzard would just copy ANet here." tl;dr: Both companies have tackled MMOs well given a particular audience. FOr me, a mix of both looks like it'll be quite satisfying.
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Maeve
Rampager
Posts: 2,389
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Post by Maeve on Oct 16, 2012 13:59:55 GMT -5
You hardly ever dodged? Really? I dodge like a mofo all the time on my engineer. I'm primarily in WvW most of the time now, but dodged a lot in PvE as well.
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Post by pandalishus on Oct 16, 2012 15:04:46 GMT -5
Well, I didn't do WvW much. There, I was definitely dodging for my life (and judging by how often I lost it, not dodging well). I'm speaking about PvE. Once I got used to the game, I hardly ever had to dodge. I could create situations where I needed to (say, deliberately pulling 5 mobs), but on a 1-to-1 or 2-to-1 basis, hardly ever had to. GW2 PvE combat did not strike me as particularly innovative. Fun? Yes. Significantly more challenging compared to most other MMOs? Not that I could see.
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Vejuz
Harpy Archer
Not all who Wander are Lost
Posts: 1,296
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Post by Vejuz on Oct 16, 2012 17:49:00 GMT -5
I can't really get into details ATM, because time but in a scattershot style: - Yes. It's because you're a Guardian. Especially while leveling up, you can get away without dodging. It's a bad habit. Not sure what your spec and equipment you have but that will make you harder to kill too. - I've run dungeons with you. You don't move enough and you down more because of it. (You have gotten much better about this though, so kudos! - There's no mechanic in the game that will always down you. - Doing world events is not really comparable to WoW end game dungeons. Of course it's easier. It's open world. - If you think GW2's end game is easy or unrewarding you have not done enough explorable dungeons. - It really, really sounds like you need to run more explorable dungeons, cuz they alleviate all your complaints. - Do more explorable dungeons. - No seriously. Explorable mode dude. EDIT: I checked Battle.net and they don't have a 10-day trail of the expansion like they usually do. Cheapscates.
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