Post by Maric on Sept 5, 2014 16:53:23 GMT -5
1) Do you think that Camelot Unchained’s open world RvR is the same thing as open world, FFA PvP? It isn’t of course. Like Air Warrior, Dark Age of Camelot and other games, open world RvR is still realm-based. Everybody in your Realm has reasons to be your friend/helper/aid and very little reason TBAD. J Thus, it should be easier to make friends, guilds, etc. work together. Cooperation is a necessary element of this game, even more so than Dark Age of Camelot since the focus is on RvR almost exclusively and there are few, if any, quests/drops for people of the same Realm to compete with. Now, it’s not all “happy clappy land” for a Realm but we are trying to design a game which rewards intra-Realm cooperation more than even a great game like Dark Age of Camelot.
2) Do you enjoy crafting? If you do, our world’s economy is almost all player-driven. We have said we reserve the right to add some items for new players and in the event that one side is drastically outnumbered. But, if things are working well, our crafters will be an invaluable part of the game.
3) Do you like gathering, mining, etc. and don’t mind taking some risks while doing so? Well, that’s also an integral part of our game.
4) Could you see yourself being an expert maker of traps to help out in RvR even if you don’t participate? Well, as per above, that is part of our design goals.
5) Are you focused more on helping your Realm win versus keeping track of and evaluating each kill, raid, etc. that you participate in to map your quickest way to level? Being part of our world means that you will be well-rewarded for helping to defend areas, not just taking them. Would you like to play a guard who sits atop a building, keeping a watchful eye on what is going on but still be rewarded for that? If so, that’s part of the progression system we talked about during the BSC Daze.
6) Would you like to participate in RvR-based NPC killing? No, this is not raiding and there are no drops nor direct leveling (no exp.) from killing the NPCs in The Depths but taking control of that place is a major plus for your Realm. So, somebody needs to kill the guardians and the spirits of other players that are floating around.
7) Do you want to be part of a Community/game that wants to emphasize the importance of Realm and Server Pride from the olden days? J If so, great! That is why the races and Realms are being designed the way they are and there won’t be any epic-mega-ginormous server to rule them all.
8) Do you want to play a game where there are no mirrored classes? Where racial and Realm differences matter? Well, those are two of the key foundations for our game.
9) Finally (at least for now), would you like a combat/magic system that is different from most MMORPGs? If so, please check out how we are trying to do things different with the crafting of abilities for all our classes.
How’s that for now? I could talk about a lot of other things but frankly, those are many of the important points for a PvE-focused player(s) that might still be interest you.
Thanks for your interest, even if you don’t decide to try Camelot Unchained! Maybe next time?
Have a great weekend!
Mark
2) Do you enjoy crafting? If you do, our world’s economy is almost all player-driven. We have said we reserve the right to add some items for new players and in the event that one side is drastically outnumbered. But, if things are working well, our crafters will be an invaluable part of the game.
3) Do you like gathering, mining, etc. and don’t mind taking some risks while doing so? Well, that’s also an integral part of our game.
4) Could you see yourself being an expert maker of traps to help out in RvR even if you don’t participate? Well, as per above, that is part of our design goals.
5) Are you focused more on helping your Realm win versus keeping track of and evaluating each kill, raid, etc. that you participate in to map your quickest way to level? Being part of our world means that you will be well-rewarded for helping to defend areas, not just taking them. Would you like to play a guard who sits atop a building, keeping a watchful eye on what is going on but still be rewarded for that? If so, that’s part of the progression system we talked about during the BSC Daze.
6) Would you like to participate in RvR-based NPC killing? No, this is not raiding and there are no drops nor direct leveling (no exp.) from killing the NPCs in The Depths but taking control of that place is a major plus for your Realm. So, somebody needs to kill the guardians and the spirits of other players that are floating around.
7) Do you want to be part of a Community/game that wants to emphasize the importance of Realm and Server Pride from the olden days? J If so, great! That is why the races and Realms are being designed the way they are and there won’t be any epic-mega-ginormous server to rule them all.
8) Do you want to play a game where there are no mirrored classes? Where racial and Realm differences matter? Well, those are two of the key foundations for our game.
9) Finally (at least for now), would you like a combat/magic system that is different from most MMORPGs? If so, please check out how we are trying to do things different with the crafting of abilities for all our classes.
How’s that for now? I could talk about a lot of other things but frankly, those are many of the important points for a PvE-focused player(s) that might still be interest you.
Thanks for your interest, even if you don’t decide to try Camelot Unchained! Maybe next time?
Have a great weekend!
Mark