Post by Winin on Mar 21, 2014 22:19:56 GMT -5
From some test server patch notes: nw-forum.perfectworld.com/showthread.php?635631-Curse-of-Icewind-Dale-Preview-Patch-Notes-NW-15-20140314a-5
Icewind Dale
The region of Icewind Dale is now available to Level 60 characters who have progressed through the Sharandar or Dread Ring campaign with at least the third boon in either campaign and a 10,000 gear score.
Players can start by talking to Sergeant Knox and accepting his quest, A Chill Wind.
They'll be sent to Caer-Konig, a small town in the frozen region of Icewind Dale. This town has recently developed a bustling community of adventurers and profiteers thanks to the dangerous but powerful resource, Black Ice.
Icewind Pass will be the first zone players will reach. This location features a trade route skirting the edge of the great mountain, Kelvin's Cairn, beset by creatures and barbarians who covet the newly-discovered Black Ice deposits.
After testing their mettle and assisting the citizens of Caer-Konig, adventurers will be able to travel to Dwarven Valley, the site of an ancient battlefield and another precious source of Black Ice.
Requirements:
Must be Level 60.
Must have the third boon in either the Sharandar or Dread Ring campaign.
Must have a Gear Score of at least 10,000.
Open World PvP
When first starting out in Caer-Konig, you will be introduced to the Arcane Brotherhood and the Ten-Towners. Every day you adventure in Icewind Dale you will need to choose to sign a contract with one them. You may break your contract and change sides if you need to.
In Icewind Pass and Dwarven Valley you will notice, on your main map, an area colored in dark red. This area is the PVP area. Players that enter this area will be flagged for PvP.
The PVP area of the map is where you can complete your PvP daily quests, compete for larger and richer Black Ice resources and even take part in a large PvP Heroic Encounter (currently disabled).
Your PVP flag will remain ON even outside of the PVP area. While in zone, once you are flagged, you remain flagged until you visit a campfire or die. This means that you can enjoy many different types of PVP gameplay. Guild battles, Competitive pve, and the feeling of open world pvp.
This PvP is optional and is not required for progression in the PvE Icewind Dale Campaign, though participation can expedite harvesting Black Ice at a faster rate.
The region of Icewind Dale is now available to Level 60 characters who have progressed through the Sharandar or Dread Ring campaign with at least the third boon in either campaign and a 10,000 gear score.
Players can start by talking to Sergeant Knox and accepting his quest, A Chill Wind.
They'll be sent to Caer-Konig, a small town in the frozen region of Icewind Dale. This town has recently developed a bustling community of adventurers and profiteers thanks to the dangerous but powerful resource, Black Ice.
Icewind Pass will be the first zone players will reach. This location features a trade route skirting the edge of the great mountain, Kelvin's Cairn, beset by creatures and barbarians who covet the newly-discovered Black Ice deposits.
After testing their mettle and assisting the citizens of Caer-Konig, adventurers will be able to travel to Dwarven Valley, the site of an ancient battlefield and another precious source of Black Ice.
Requirements:
Must be Level 60.
Must have the third boon in either the Sharandar or Dread Ring campaign.
Must have a Gear Score of at least 10,000.
Open World PvP
When first starting out in Caer-Konig, you will be introduced to the Arcane Brotherhood and the Ten-Towners. Every day you adventure in Icewind Dale you will need to choose to sign a contract with one them. You may break your contract and change sides if you need to.
In Icewind Pass and Dwarven Valley you will notice, on your main map, an area colored in dark red. This area is the PVP area. Players that enter this area will be flagged for PvP.
The PVP area of the map is where you can complete your PvP daily quests, compete for larger and richer Black Ice resources and even take part in a large PvP Heroic Encounter (currently disabled).
Your PVP flag will remain ON even outside of the PVP area. While in zone, once you are flagged, you remain flagged until you visit a campfire or die. This means that you can enjoy many different types of PVP gameplay. Guild battles, Competitive pve, and the feeling of open world pvp.
This PvP is optional and is not required for progression in the PvE Icewind Dale Campaign, though participation can expedite harvesting Black Ice at a faster rate.